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jsl/symbols/SymbolNode

Package name: jsl/symbols/SymbolNode

TODO:

We should discuss Symbol Grid Units and what this abstraction is for.

Summary

Data Types

VirtualPinParams

Pin Statement Optional Parameters

Functions

Function Description
VirtualPinParams
add-pin
VirtualPin

SymbolElement

Base Type for all SymbolNode types

Functions

Function Description
elements

PinDecorator

Pin Decorator - add art to a pin

Functions

Function Description
VirtualPin
PinDecorator
add-decorator (+ 1) Add a decorator to this pin

SymbolNode

Scene Graph Builder for Schematic Symbols

Functions

Function Description
add-glyph
polyline
add-backend-substitution (+ 1)
triangle
create-child Create a new child node
add-ref-label
circle
get-scale Recursively Retrieve the Scale Parameter
get-pins Get the VirtualPin instances in this node and all descendents
line-rectangle
make-symbol
set-preferred-orientation
SymbolNode (+ 1)
append (+ 2)
get-glyphs Get all Glyph instances in this node.
approx-arc
add-pin
add-value-label
text (+ 1)
append-all (+ 1)
rectangle
add-backend-substitutions
line
glyph-bounds Compute the bounding box around the glyphs of this symbol.
elements
is-root?
polygon

VirtualPin

Virtual Pin in the Symbol Node Frame of Reference

Functions

Function Description
get-pins Get the VirtualPin instances in this node and all descendents
make-vpin-symbol
add-pin
append
VirtualPin
append-all
add-decorator (+ 1) Add a decorator to this pin

Glyph

A Glyph is a set of geometry that creates an electrical symbol

Functions

Function Description
add-glyph
polyline
triangle
Glyph
append-all
circle
line
line-rectangle
make-glyph-symbol
append
polygon
get-glyphs Get all Glyph instances in this node.
approx-arc

General Definitions

Function Description
font-to-unit
text-size
Variable Description
UNIT-TO-MM
FONT-TO-UNIT

Definitions

VirtualPinParams

Pin Statement Optional Parameters

public defstruct VirtualPinParams <: Equalable
    direction: Dir
    pad-ref-size: Maybe<Double>
    pin-length: Double
    pin-name-size: Maybe<Double>

  • direction: Dir

  • pad-ref-size: Maybe<Double> - Pad Id/Ref Text Size This parameter is optional and if set to None then no pad Ref text will be generated

  • pin-length: Double

  • pin-name-size: Maybe<Double> - Pin Name Text Size This parameter is optional and if set to None then no pin name text will be generated

The pin statement in a pcb-symbol can be a standalone point or it can have some parameterizations. This struct defines the parameterization so that the user can optionally include this in pin definitions.

Functions

VirtualPinParams

public defn VirtualPinParams ( -- direction:Dir, pin-length:Double, pad-ref-size:Double = ?, pin-name-size:Double = ?) -> VirtualPinParams

  • Returns VirtualPinParams

add-pin

public defn add-pin (sn:SymbolNode, pin-name:String|Ref, position:Point|[Double, Double]|[Int, Int] -- params:VirtualPinParams = ?, name:String = ?, class:Seqable<String>|String = ?) -> VirtualPin

  • Returns VirtualPin

VirtualPin

public defn VirtualPin (pin-name:String|Ref, position:Point -- params:Maybe<VirtualPinParams> = ?, decorators:Seqable<PinDecorator> = ?, name?:Maybe<String> = ?, class:Seqable<String>|String = ?) -> VirtualPin

  • Returns VirtualPin

SymbolElement

Base Type for all SymbolNode types

public deftype SymbolElement <: Classable

Functions

elements

public defn elements (sn:SymbolNode) -> Seq<SymbolElement>

  • Returns Seq<SymbolElement>

PinDecorator

Pin Decorator - add art to a pin

public defstruct PinDecorator <: SymbolElement
    art: Shape

  • art: Shape - Art to apply to the pin The shape defined here will be applied in a frame of reference where the pin's position is the origin. It is assumed that the pin is pointed to the Left when drawing the art. The art shape will be flipped across the Y axis for Right pins. For the Up pins, the Left pin version is rotated 90 degrees. For the Down pins, the Right pin is rotated 90 degrees.

This type is used to construct shapes that are used to indicate special functions for pins.

For Example:

  • Bubble for active-low indication
  • Arrows for Input / Output
  • Open-Drain Indicator
  • Clock Angle Symbol

Functions

VirtualPin

public defn VirtualPin (pin-name:String|Ref, position:Point -- params:Maybe<VirtualPinParams> = ?, decorators:Seqable<PinDecorator> = ?, name?:Maybe<String> = ?, class:Seqable<String>|String = ?) -> VirtualPin

  • Returns VirtualPin

PinDecorator

public defn PinDecorator (art:Shape -- name?:Maybe<String> = ?, class:Seqable<String>|String = ?) -> PinDecorator

  • Returns PinDecorator

add-decorator

Add a decorator to this pin

public defn add-decorator (vp:VirtualPin, dec:PinDecorator)

User can add multiple decorators to a pin. Current implementation doesn't handle preventing overlap well.

add-decorator

public defn add-decorator (vp:VirtualPin, decs:Seqable<PinDecorator>)

SymbolNode

Scene Graph Builder for Schematic Symbols

public defstruct SymbolNode <: SymbolElement
    backend-sub?: Vector<KeyValue<String, SchematicSymbol>>
    children: Vector<SymbolNode>
    glyphs: Vector<Glyph>
    parent: Maybe<SymbolNode>
    pose: Pose
    preferred-orient?: Maybe<SymbolOrientation>
    scale: Maybe<Double>
    vpins: Vector<VirtualPin>

  • backend-sub?: Vector<KeyValue<String, SchematicSymbol>> - Backend Symbol Substitutions This vector holds a mapping of name to substitute symbols. The name parameter is the backend name like Altium or Kicad The substitute symbol is a pcb-symbol definition that will replace the symbol generated by this generator when exported to the proposed backend.

  • children: Vector<SymbolNode>

  • glyphs: Vector<Glyph>

  • parent: Maybe<SymbolNode>

  • pose: Pose

  • preferred-orient?: Maybe<SymbolOrientation> - Optional Preferred Orientation This parameter is only applicable for the root node of the symbol scene graph. This generates the preferred-orientation statement in the symbol context if not None()

  • scale: Maybe<Double> - Converts from Symbol grid to millimeters When we create schematic symbols, we often like to construct elements of that symbol with respect to a grid. For example, we might want all of the pins on a 100mil grid. This makes all of the symbols consistent and leads to a nicer aesthetic.

    This parameter is used to enforce a grid scaler so that when we construct pins and glyphs, we can use simple units.

    The default scale converts 1.0 -> 2.54mm -> 100mil

  • vpins: Vector<VirtualPin>

The SymbolNode is a node in the scene graph for a schematic symbol. The idea is that we can construct a symbol by combing various leafs that are transformed from the root node. This allows for grouping content and simplifying the calculations needed to combine various forms of content.

Functions

add-glyph

public defn add-glyph (sn:SymbolNode, art:Shape -- name?:Maybe<String> = ?, class:Seqable<String>|String = ?) -> Glyph

  • Returns Glyph

polyline

public defn polyline (sn:SymbolNode, pts:Collection<Arc|Point|[Double, Double]|[Int, Int]> -- width:Double = ?, name:String = ?, class:Seqable<String>|String = ?) -> Glyph

  • Returns Glyph

add-backend-substitution

public defn add-backend-substitution (sn:SymbolNode, nameSymb:KeyValue<String, SchematicSymbol>)

add-backend-substitution

public defn add-backend-substitution (sn:SymbolNode, name:String, symb:SchematicSymbol)

triangle

public defn triangle (sn:SymbolNode, p0:Point|[Double, Double], p1:Point|[Double, Double], w:Double -- name:String = ?, class:Seqable<String>|String = ?) -> Glyph

  • Returns Glyph

create-child

Create a new child node

public defn create-child (sn:SymbolNode -- pose:Pose = ?, scale:Double = ?, name:String = ?, class:Seqable<String>|String = ?) -> SymbolNode

  • sn: SymbolNode - SymbolNode parent for the new child.
  • pose: Pose - Coordinate transformation for the child. Note that this is applied before the scaling operation.
  • scale: Double - Optional scale for the child glyphs. By default, the parent's scale factor is used.
  • name: String - Sets the id name for this child if any
  • class: Seqable<String>|String - Set class names that apply to this child.
  • Returns SymbolNode - Child node in the symbol scene graph.

add-ref-label

public defn add-ref-label (sn:SymbolNode, pos:Pose|Point|[Double, Double]|[Int, Int] -- anchor:Anchor = ?, unit-size:Double = ?)

circle

public defn circle (sn:SymbolNode, r:Double, p:Point|[Double, Double]|[Int, Int] = ? -- name:String = ?, class:Seqable<String>|String = ?) -> Glyph

  • Returns Glyph

get-scale

Recursively Retrieve the Scale Parameter

public defn get-scale (sn:SymbolNode) -> Double

  • Returns Double
  • Throws RuntimeError - If no ancestor has a valid scale.

This function uses either the local scale override for this node or searches back through its ancestors (parents) for a valid scale parameter.

get-pins

Get the VirtualPin instances in this node and all descendents

public defn get-pins (sn:SymbolNode) -> Tuple<VirtualPin>

  • Returns Tuple<VirtualPin>

This function recursively retrieves all of the pins in this component.

line-rectangle

public defn line-rectangle (sn:SymbolNode, p0:Point, p1:Point, width:Double -- pose:Pose = ?, name:String = ?, class:Seqable<String>|String = ?) -> Glyph

  • Returns Glyph

make-symbol

public defn make-symbol (sn:SymbolNode, parent-pose:Pose = ?)

set-preferred-orientation

public defn set-preferred-orientation (sn:SymbolNode, orient:SymbolOrientation)

SymbolNode

public defn SymbolNode (parent:SymbolNode, pose:Pose = ? -- scale:Maybe<Double> = ?, name:Maybe<String> = ?, class:Seqable<String>|String = ?) -> SymbolNode

  • Returns SymbolNode

SymbolNode

public defn SymbolNode (pose:Pose = ? -- scale:Double = ?, name:String = ?, class:Seqable<String>|String = ?) -> SymbolNode

  • Returns SymbolNode

append

public defn append (sn:SymbolNode, vp:VirtualPin) -> False

  • Returns False

append

public defn append (sn:SymbolNode, g:Glyph) -> False

  • Returns False

append

public defn append (sn:SymbolNode, child:SymbolNode) -> False

  • Returns False

get-glyphs

Get all Glyph instances in this node.

public defn get-glyphs (sn:SymbolNode) -> Tuple<Glyph>

  • Returns Tuple<Glyph>

approx-arc

public defn approx-arc (sn:SymbolNode, p:Point|[Double, Double], r:Double, a1:Double, a0:Double = ?, w:Double = ?, n:Int = ? -- name:String = ?, class:Seqable<String>|String = ?) -> Glyph

  • Returns Glyph

add-pin

public defn add-pin (sn:SymbolNode, pin-name:String|Ref, position:Point|[Double, Double]|[Int, Int] -- params:VirtualPinParams = ?, name:String = ?, class:Seqable<String>|String = ?) -> VirtualPin

  • Returns VirtualPin

add-value-label

public defn add-value-label (sn:SymbolNode, pos:Pose|Point|[Double, Double]|[Int, Int] -- anchor:Anchor = ?, unit-size:Double = ?)

text

public defn text (sn:SymbolNode, p:Pose|Point|[Double, Double]|[Int, Int], content:String|Printable -- font-size:Int = ?, anchor:Anchor = ?, name:String = ?, class:Seqable<String>|String = ?)

text

public defn text (sn:SymbolNode, p:Pose|Point|[Double, Double]|[Int, Int], content:String|Printable -- unit-size:Double, anchor:Anchor = ?, name:String = ?, class:Seqable<String>|String = ?)

append-all

public defn append-all (sn:SymbolNode, vps:Seqable<VirtualPin>) -> False

  • Returns False

append-all

public defn append-all (sn:SymbolNode, gs:Seqable<Glyph>) -> False

  • Returns False

rectangle

public defn rectangle (sn:SymbolNode, width:Double, height:Double -- anchor:Anchor = ?, pose:Pose = ?, name:String = ?, class:Seqable<String>|String = ?)

add-backend-substitutions

public defn add-backend-substitutions (sn:SymbolNode, nameSymbs:Seqable<KeyValue<String, SchematicSymbol>>)

line

public defn line (sn:SymbolNode, pts:Collection<Point|[Double, Double]|[Int, Int]> -- width:Double = ?, name:String = ?, class:Seqable<String>|String = ?) -> Glyph

  • Returns Glyph

glyph-bounds

Compute the bounding box around the glyphs of this symbol.

public defn glyph-bounds (sn:SymbolNode) -> Box

  • Returns Box

elements

public defn elements (sn:SymbolNode) -> Seq<SymbolElement>

  • Returns Seq<SymbolElement>

is-root?

public defn is-root? (sn:SymbolNode) -> True|False

  • Returns True|False

polygon

public defn polygon (sn:SymbolNode, pts:Collection<Point|[Double, Double]|[Int, Int]> -- name:String = ?, class:Seqable<String>|String = ?) -> Glyph

  • Returns Glyph

VirtualPin

Virtual Pin in the Symbol Node Frame of Reference

public defstruct VirtualPin <: SymbolElement
    decorators: Vector<PinDecorator>
    params: Maybe<VirtualPinParams>
    pin-name: Ref
    position: Point

  • decorators: Vector<PinDecorator> - Optional set of decorators for this pin.

  • params: Maybe<VirtualPinParams> - Optional Pin Statement Parameters

  • pin-name: Ref - Pin Name This must be a valid symbol reference in JITX

  • position: Point - Position of the pin connection point This position is with respect to the current SymbolNode's frame of reference. This value is in millimeters.

This type allows the user to define a pin to be placed in the symbol node frame a reference. The pin can be created either as a single point or as a parameterized pin like one might consider in legacy CAD.

The single point pin version is often useful for two-pin components like resistors, capacitors, etc. The fully parameterized pin is often useful when you want to be explicit about pad reference or pin names.

Functions

get-pins

Get the VirtualPin instances in this node and all descendents

public defn get-pins (sn:SymbolNode) -> Tuple<VirtualPin>

  • Returns Tuple<VirtualPin>

This function recursively retrieves all of the pins in this component.

make-vpin-symbol

public defn make-vpin-symbol (vp:VirtualPin, scale:Double, pose:Pose = ?)

add-pin

public defn add-pin (sn:SymbolNode, pin-name:String|Ref, position:Point|[Double, Double]|[Int, Int] -- params:VirtualPinParams = ?, name:String = ?, class:Seqable<String>|String = ?) -> VirtualPin

  • Returns VirtualPin

append

public defn append (sn:SymbolNode, vp:VirtualPin) -> False

  • Returns False

VirtualPin

public defn VirtualPin (pin-name:String|Ref, position:Point -- params:Maybe<VirtualPinParams> = ?, decorators:Seqable<PinDecorator> = ?, name?:Maybe<String> = ?, class:Seqable<String>|String = ?) -> VirtualPin

  • Returns VirtualPin

append-all

public defn append-all (sn:SymbolNode, vps:Seqable<VirtualPin>) -> False

  • Returns False

add-decorator

Add a decorator to this pin

public defn add-decorator (vp:VirtualPin, dec:PinDecorator)

User can add multiple decorators to a pin. Current implementation doesn't handle preventing overlap well.

add-decorator

public defn add-decorator (vp:VirtualPin, decs:Seqable<PinDecorator>)

Glyph

A Glyph is a set of geometry that creates an electrical symbol

public defstruct Glyph <: SymbolElement
    art: Shape

  • art: Shape

This is used to group together geometry into various symbols. These symbols are often reusable. Primarily this is

Functions

add-glyph

public defn add-glyph (sn:SymbolNode, art:Shape -- name?:Maybe<String> = ?, class:Seqable<String>|String = ?) -> Glyph

  • Returns Glyph

polyline

public defn polyline (sn:SymbolNode, pts:Collection<Arc|Point|[Double, Double]|[Int, Int]> -- width:Double = ?, name:String = ?, class:Seqable<String>|String = ?) -> Glyph

  • Returns Glyph

triangle

public defn triangle (sn:SymbolNode, p0:Point|[Double, Double], p1:Point|[Double, Double], w:Double -- name:String = ?, class:Seqable<String>|String = ?) -> Glyph

  • Returns Glyph

Glyph

public defn Glyph (art:Shape -- name?:Maybe<String> = ?, class:Seqable<String>|String = ?) -> Glyph

  • Returns Glyph

append-all

public defn append-all (sn:SymbolNode, gs:Seqable<Glyph>) -> False

  • Returns False

circle

public defn circle (sn:SymbolNode, r:Double, p:Point|[Double, Double]|[Int, Int] = ? -- name:String = ?, class:Seqable<String>|String = ?) -> Glyph

  • Returns Glyph

line

public defn line (sn:SymbolNode, pts:Collection<Point|[Double, Double]|[Int, Int]> -- width:Double = ?, name:String = ?, class:Seqable<String>|String = ?) -> Glyph

  • Returns Glyph

line-rectangle

public defn line-rectangle (sn:SymbolNode, p0:Point, p1:Point, width:Double -- pose:Pose = ?, name:String = ?, class:Seqable<String>|String = ?) -> Glyph

  • Returns Glyph

make-glyph-symbol

public defn make-glyph-symbol (g:Glyph, scale:Double, pose:Pose = ?)

append

public defn append (sn:SymbolNode, g:Glyph) -> False

  • Returns False

polygon

public defn polygon (sn:SymbolNode, pts:Collection<Point|[Double, Double]|[Int, Int]> -- name:String = ?, class:Seqable<String>|String = ?) -> Glyph

  • Returns Glyph

get-glyphs

Get all Glyph instances in this node.

public defn get-glyphs (sn:SymbolNode) -> Tuple<Glyph>

  • Returns Tuple<Glyph>

approx-arc

public defn approx-arc (sn:SymbolNode, p:Point|[Double, Double], r:Double, a1:Double, a0:Double = ?, w:Double = ?, n:Int = ? -- name:String = ?, class:Seqable<String>|String = ?) -> Glyph

  • Returns Glyph

General Definitions

font-to-unit

public defn font-to-unit (i:Int) -> Double

  • Returns Double

text-size

public defn text-size (content:String|Printable, unit-size:Double) -> Dims

  • Returns Dims

UNIT-TO-MM

public val UNIT-TO-MM

FONT-TO-UNIT

public val FONT-TO-UNIT

Related Packages

Forwarded by packages: jsl/symbols/framework, jsl/symbols