Physical Design# Topological Autorouter Basic usage: autorouting Basic usage: manual routing Inner Workings Topological Routes and Rubber Band Equivalents Basic behavior: repositioning Route settings in the UI Shapes and routes Ends of routes Overlapping object shapes Control points and SI routing When things go wrong Autorouter refuses to make obvious routes Autorouter uses a bad routing strategy Kinematic Tree Code Placement Frame of Reference Board Side Interactive Placement Proxy Placement Proxy-only Move Proxy Move Proxy Chain Move Code Examples Placement Method Comparison Hierarchy Example Pours Input shapes and computed shapes Code Placed Pours Example Dynamic Pours Example Pour shape computation details Pour limitations Pour behaviors tidbits